Really Epic Punch
Sorcery
It smarts more than the average bear.
Artist:
Ben WoottenShare:
Text:
Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.
Rulings:
- 1/19/2018 You must be able to target a creature you control and a creature you don’t control to cast Really Epic Punch. Note that you can target any creature you control, even if it isn’t a host or doesn’t have augment. It won’t get +2/+2, but it will still fight.
- 1/19/2018 A combined host/augment creature will get +2/+2 because it has augment.
- 1/19/2018 The +2/+2 is permanent. It doesn’t wear off as the turn ends.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Not legal
- legacy: Not legal
- pauper: Not legal
- vintage: Not legal
- penny: Not legal
- commander: Not legal
- 1v1: Not legal
- duel: Not legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Not legal
- oathbreaker: Not legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Unstable #118 (common)
Other languages:
- Really Epic Punch