Containment Priest 1White

Creature - Human Cleric
Some protection requires a bit of finesse.
Containment Priest
Power/Toughness:
2/2
Artist:
John Stanko
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Text:


Flash
If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.

Rulings:

  • 6/23/2020 Containment Priest’s last ability won’t affect any creatures that were cast, including ones cast from unusual zones such as your graveyard.
  • 6/23/2020 Containment Priest’s last ability doesn’t stop creature tokens from entering the battlefield. It also doesn’t affect creatures that were already on the battlefield.
  • 6/23/2020 If a noncreature card wasn’t cast and is entering the battlefield as a creature (due to an effect such as that of March of the Machines), it will be exiled. Similarly, if a creature card wasn’t cast and is entering the battlefield as a noncreature permanent (for example, Heliod, Sun-Crowned with insufficient devotion), it won’t be exiled.
  • 6/23/2020 If Containment Priest enters the battlefield without being cast, its ability won’t exile itself.
  • 6/23/2020 If Containment Priest enters the battlefield at the same time as other creatures, its ability won’t affect those creatures.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Not legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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