Spike Tiller
Creature - Spike
Power/Toughness:
0/0Artist:
Tony SzczudloShare:
Text:
Spike Tiller enters the battlefield with three +1/+1 counters on it., Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature., Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.
Rulings:
- 8/1/2008 A noncreature permanent that turns into a creature can attack, and its <img src="/Handlers/Image.ashx?size=small&name=tap&type=symbol" alt="Tap" align="absbottom" /> abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Time Spiral #218 (rare)