Glass Asp 1GreenGreen

Creature - Snake
Its venom induces a fever that causes its victims to relive the attack in recurring, haunting visions.
Glass Asp
Power/Toughness:
2/1
Artist:
Richard Kane Ferguson
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Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay 2 before that step.

Rulings:

  • 9/25/2006 After Glass Asp’s triggered ability resolves, the affected player has the ability to perform a special action of paying <img src="/Handlers/Image.ashx?size=small&amp;name=2&amp;type=symbol" alt="2" align="absbottom" />. This action may be performed any time the player has priority, and it doesn’t use the stack. It may be performed only once. Once that player’s next draw step begins, the player no longer has the ability to perform this action. If the player performed the action, the delayed “lose 2 life” triggered ability won’t trigger. Otherwise, it will.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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