Erebos, God of the Dead 3Black

Legendary Enchantment Creature - God
Erebos, God of the Dead
Power/Toughness:
5/7
Artist:
Peter Mohrbacher
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Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature. (Each Black in the mana costs of permanents you control counts toward your devotion to black.)
Your opponents can't gain life.
1Black, Pay 2 life: Draw a card.

Rulings:

  • 9/15/2013 Numeric mana symbols (<img src="/Handlers/Image.ashx?size=small&amp;name=0&amp;type=symbol" alt="0" align="absbottom" />, <img src="/Handlers/Image.ashx?size=small&amp;name=1&amp;type=symbol" alt="1" align="absbottom" />, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.
  • 9/15/2013 Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.
  • 9/15/2013 Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • 9/15/2013 If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.
  • 1/24/2020 The type-changing ability that can make a God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color. It’s always a creature spell while it’s on the stack.
  • 1/24/2020 As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won’t be counted when determining this.
  • 1/24/2020 When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
  • 1/24/2020 If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
  • 1/24/2020 The abilities of Gods function as long as they’re on the battlefield, regardless of whether they’re creatures.
  • 1/24/2020 If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won’t rejoin combat if it resumes being a creature later during that combat.
  • 1/24/2020 Counters put on a God remain on it while it’s not a creature, even if they have no effect.
  • 1/24/2020 If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Not legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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