Hero of the Winds
Creature - Human Soldier
To tame a griffin is to ride into legend.
Power/Toughness:
1/4Artist:
Greg StaplesShare:
Text:
FlyingWhenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn.
Rulings:
- 1/24/2020 An ability that triggers when you cast a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
- 1/24/2020 If you cast a spell that targets this creature multiple times, this ability triggers just once.
- 1/24/2020 This ability doesn’t trigger if you copy a spell that targets it, or if a spell’s targets are changed to target it.
- 1/24/2020 This effect affects only creatures you control at the time the ability resolves. Creatures you begin to control later in the turn won’t get +1/+0.
Legality:
- standard: Not legal
- future: Not legal
- historic: Legal
- pioneer: Legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- brawl: Legal
- duel: Legal
- oldschool: Not legal
- gladiator: Legal
- premodern: Not legal
- historicbrawl: Legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Legal
- standardbrawl: Not legal
Sets:
- Theros: Beyond Death #23 (uncommon)