"Channeling the white-hot power of all five suns creates a pretty good diversion." —Yavash of the Accorders
Choose two target creatures. Tap those creatures, then unattach all Equipment from them.
- 1/1/2011 You must target two creatures as you cast Fulgent Distraction. If you can’t (because there’s just one creature on the battlefield, perhaps), you can’t cast the spell.
- 1/1/2011 Fulgent Distraction can target tapped and/or unequipped creatures.
- 1/1/2011 If one of the targeted creatures is an illegal target by the time Fulgent Distraction resolves, that creature won’t become tapped and no Equipment will be unattached from it. The other creature will still be affected. If both of the targeted creatures are illegal targets by the time Fulgent Distraction resolves, the spell doesn’t resolve.
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Legal
- vintage: Legal
- penny: Legal
- commander: Legal
- duel: Legal
- oldschool: Not legal
- Scars of Mirrodin #7 (common)