Fracturing Gust 2Green or WhiteGreen or WhiteGreen or White

Elvish dawnhands test a relic's worthiness before collecting it for the safehold. If it can't stand up to a stiff breeze, it's left behind.
Fracturing Gust
Michael Sutfin


Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.


  • 7/1/2013 If an artifact or enchantment remains on the battlefield because it was regenerated or has indestructible, you won’t gain life for it.
(Rulings updated 1 year ago)


  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Not legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal

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