Advice from the Fae {2/U}{2/U}{2/U}

Sorcery
Advice from the Fae
Artist:
Chippy
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Text:


({2/U} can be paid with any two mana or with Blue. This card's mana value is 6.)
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.

Rulings:

  • 5/1/2008 If an effect reduces the cost to cast a spell by an amount of generic mana, it applies to a monocolored hybrid spell only if you’ve chosen a method of paying for it that includes generic mana.
  • 5/1/2008 A card with a monocolored hybrid mana symbol in its mana cost is each of the colors that appears in its mana cost, regardless of what mana was spent to cast it. Thus, Advice from the Fae is blue, even if you spend six black mana to cast it.
  • 5/1/2008 A card with monocolored hybrid mana symbols in its mana cost has a converted mana cost equal to the highest possible cost it could be cast for. Its converted mana cost never changes. Thus, Advice from the Fae has a converted mana cost of 6, even if you spend <img src="/Handlers/Image.ashx?size=small&amp;name=U&amp;type=symbol" alt="Blue" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=U&amp;type=symbol" alt="Blue" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=U&amp;type=symbol" alt="Blue" align="absbottom" /> to cast it.
  • 5/1/2008 If a cost includes more than one monocolored hybrid mana symbol, you can choose a different way to pay for each symbol. For example, you can pay for Advice from the Fae by spending <img src="/Handlers/Image.ashx?size=small&amp;name=U&amp;type=symbol" alt="Blue" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=U&amp;type=symbol" alt="Blue" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=U&amp;type=symbol" alt="Blue" align="absbottom" />, <img src="/Handlers/Image.ashx?size=small&amp;name=2&amp;type=symbol" alt="2" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=U&amp;type=symbol" alt="Blue" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=U&amp;type=symbol" alt="Blue" align="absbottom" />, <img src="/Handlers/Image.ashx?size=small&amp;name=4&amp;type=symbol" alt="4" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=U&amp;type=symbol" alt="Blue" align="absbottom" />, or <img src="/Handlers/Image.ashx?size=small&amp;name=6&amp;type=symbol" alt="6" align="absbottom" />.
  • 5/1/2008 In a multiplayer game, compare the number of creatures you control with the number of creatures each other player controls. If any single player controls at least as many creatures as you, you get to put only one card into your hand.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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