Chemister's Trick BlueRed

Instant
Chemister's Trick
Artist:
Christopher Moeller
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Text:


Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.
Overload 3BlueRed (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Rulings:

  • 10/1/2012 If you cast Chemister’s Trick with overload, only creatures you don’t control that are on the battlefield when Chemister’s Trick resolves are affected. Creatures that come under another player’s control later in the turn are not.
  • 10/1/2012 The controller of a creature that attacks if able still chooses which player or planeswalker it attacks.
  • 10/1/2012 If, during a player’s declare attacker’s step, a creature is tapped, is affected by a spell or ability that says it can’t attack, or hasn’t been under that player’s control continuously since the turn began (and doesn’t have haste), then it doesn’t attack. If there’s a cost associated with having a creature attack, the player isn’t forced to pay that cost, so it doesn’t have to attack in that case either.
  • 4/15/2013 If you don’t pay the overload cost of a spell, that spell will have a single target. If you pay the overload cost, the spell won’t have any targets.
  • 4/15/2013 Because a spell with overload doesn’t target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
  • 4/15/2013 Note that if the spell with overload is dealing damage, protection from that spell’s color will still prevent that damage.
  • 4/15/2013 Overload doesn’t change when you can cast the spell.
  • 4/15/2013 Casting a spell with overload doesn’t change that spell’s mana cost. You just pay the overload cost instead.
  • 4/15/2013 Effects that cause you to pay more or less for a spell will cause you to pay that much more or less while casting it for its overload cost, too.
  • 4/15/2013 If you are instructed to cast a spell with overload “without paying its mana cost,” you can’t choose to pay its overload cost instead.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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