Chaos Imps 4RedRed

Creature - Imp
Chaos Imps
Power/Toughness:
6/5
Artist:
Tyler Jacobson
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Text:


Flying
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Chaos Imps has trample as long as it has a +1/+1 counter on it.

Rulings:

  • 10/1/2012 Chaos Imps will have trample if it has any +1/+1 counter on it, not just the one put on it by the unleash ability.
  • 4/15/2013 You make the choice to have the creature with unleash enter the battlefield with a +1/+1 counter or not as it’s entering the battlefield. At that point, it’s too late for a player to respond to the creature spell by trying to counter it, for example.
  • 4/15/2013 The unleash ability applies no matter where the creature is entering the battlefield from.
  • 4/15/2013 A creature with unleash can’t block if it has any +1/+1 counter on it, not just one put on it by the unleash ability.
  • 4/15/2013 Putting a +1/+1 counter on a creature with unleash that’s already blocking won’t remove it from combat. It will continue to block.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • duel: Legal
  • oldschool: Not legal

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