Chaos Imps
Creature - Imp
Power/Toughness:
6/5Artist:
Tyler JacobsonShare:
Text:
FlyingUnleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)Chaos Imps has trample as long as it has a +1/+1 counter on it.
Rulings:
- 10/1/2012 Chaos Imps will have trample if it has any +1/+1 counter on it, not just the one put on it by the unleash ability.
- 4/15/2013 You make the choice to have the creature with unleash enter the battlefield with a +1/+1 counter or not as it’s entering the battlefield. At that point, it’s too late for a player to respond to the creature spell by trying to counter it, for example.
- 4/15/2013 The unleash ability applies no matter where the creature is entering the battlefield from.
- 4/15/2013 A creature with unleash can’t block if it has any +1/+1 counter on it, not just one put on it by the unleash ability.
- 4/15/2013 Putting a +1/+1 counter on a creature with unleash that’s already blocking won’t remove it from combat. It will continue to block.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- duel: Legal
- oldschool: Not legal
Sets:
- Return to Ravnica #90 (rare)