Goblin Tunneler 1Red

Creature - Goblin Rogue
"You never know what's going to be in goblin tunnels. Even in the best case, there will still be goblins." —Sachir, Akoum Expeditionary House
Goblin Tunneler
Power/Toughness:
1/1
Artist:
Jesper Ejsing
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Text:


Tap: Target creature with power 2 or less can't be blocked this turn.

Rulings:

  • 6/15/2010 The power of the targeted creature is checked both as you target it and as the ability resolves. After the ability resolves, the creature can’t be blocked that turn even if its power becomes greater than 2.
  • 6/15/2010 The ability doesn’t grant an ability to the targeted creature. Rather, it affects the game rules and states something that’s now true about that creature. After the ability resolves, the creature can’t be blocked that turn even if it loses all abilities.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Not legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Legal
  • alchemy: Legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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