Domestication 2BlueBlue

Enchantment - Aura
Domestication
Artist:
Jesper Ejsing
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Text:


Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.

Rulings:

  • 6/15/2010 Domestication’s triggered ability has an “intervening ‘if’ clause.” That means (1) the ability triggers only if the enchanted creature’s power is 4 or greater as your end step begins, and (2) the ability does nothing if the enchanted creature’s power is 3 or less by the time it resolves.
  • 6/15/2010 Domestication can target, and can enchant, a creature with power 4 or greater. The enchanted creature’s power is checked only when the triggered ability triggers and resolves.
  • 6/15/2010 If an effect changes the enchanted creature’s power until end of turn, it will still have the modified power during your end step.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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