Light Up the Stage 

Sorcery
"Places, everyone!"—Judith
Artist:
Dmitry BurmakShare:
Text:
Spectacle

Rulings:
- 1/25/2019 Light Up the Stage doesn’t change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
- 1/25/2019 Casting an exiled card causes it to leave exile. You can’t cast it multiple times.
- 1/25/2019 If you don’t play a card exiled this way, it remains in exile.
- 1/25/2019 Damage dealt to a player causes that player to lose that much life.
- 1/25/2019 Spectacle doesn’t change when you can cast the card. For example, you can’t cast a sorcery with spectacle during an opponent’s turn unless another effect allows you to do so, even if that player has lost life this turn.
- 1/25/2019 To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.
- 1/25/2019 A card’s spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.
- 1/25/2019 In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)
Legality:
- standard: Not legal
- future: Not legal
- frontier: Legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Not legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Legal
- pioneer: Legal
- gladiator: Legal
- premodern: Not legal
- historicbrawl: Legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Legal
- predh: Not legal
- oathbreaker: Legal