Clan Guildmage RedGreen

Creature - Human Shaman
Clan Guildmage
Power/Toughness:
2/2
Artist:
Tomasz Jedruszek
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Text:


1Red, Tap: Target creature can't block this turn.
2Green, Tap: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.

Rulings:

  • 1/25/2019 Activating Clan Guildmage’s first ability after a creature has blocked won’t remove the blocking creature from combat or cause the creature it blocked to become unblocked.
  • 1/25/2019 Clan Guildmage’s second ability doesn’t untap the land that becomes a creature.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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