Sphinx of Foresight 2BlueBlue

Creature - Sphinx
"I do not understand the future I see: the guilds subverted, the world at war, armies bent to a cruel conqueror's will."
Sphinx of Foresight
Power/Toughness:
4/4
Artist:
Titus Lunter
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Text:


You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.
Flying
At the beginning of your upkeep, scry 1.

Rulings:

  • 1/25/2019 A player’s “opening hand” is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player’s opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
  • 1/25/2019 If you reveal two Sphinxes of Foresight from your opening hand, you’ll scry 3 twice; you won’t scry 6. Any cards you put on top of your library the first time you scry 3 will be part of the second time you scry 3.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • duel: Legal
  • oldschool: Not legal
  • brawl: Legal
  • historic: Legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

Sets:

Other languages:

  • en Sphinx of Foresight

Useful links:

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