Atemsis, All-Seeing 3BlueBlueBlue

Legendary Creature - Sphinx
Atemsis, All-Seeing
Power/Toughness:
4/5
Artist:
Ryan Pancoast
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Text:


Flying
2Blue, Tap: Draw two cards, then discard a card.
Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different converted mana costs are revealed this way, that player loses the game.

Rulings:

  • 7/12/2019 Every Magic card has exactly one converted mana cost. A card with no mana cost has a converted mana cost of 0, and 0 can be one of the six converted mana costs that count toward Atemsis’s ability.
  • 7/12/2019 If a card in your hand has <img src="/Handlers/Image.ashx?size=small&amp;name=X&amp;type=symbol" alt="Variable Colorless" align="absbottom" /> in its mana cost, the value of X is considered to be 0.
  • 7/12/2019 The converted mana cost of a split card is determined by combining its two halves. For example, the converted mana cost of Fire//Ice in your hand is 4.
  • 7/12/2019 If an effect causes you to play with your hand revealed, you can still reveal your hand as Atemsis’s last ability resolves. The ability works as normal.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • brawl: Legal
  • duel: Legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

Sets:

Other languages:

  • en Atemsis, All-Seeing

Useful links:

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