Hall of Storm Giants

Land
Hall of Storm Giants
Artist:
Johannes Voss
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Text:


If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
Tap: Add Blue.
5Blue: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward 3. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)

Rulings:

No rulings found

Legality:

  • standard: Not legal
  • future: Not legal
  • historic: Legal
  • gladiator: Legal
  • pioneer: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Not legal
  • commander: Legal
  • brawl: Legal
  • duel: Legal
  • oldschool: Not legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

Other languages:

  • en Hall of Storm Giants

Useful links:

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