Largepox BlackBlackBlackBlack

Sorcery
Largepox
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Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then puts the top card of their library into their graveyard, then removes a counter from a permanent they control, then gets a poison counter.

Rulings:

  • 11/12/2019 While resolving Largepox, first the player whose turn it is chooses a card in hand without revealing it, then each other player in turn order does the same. Then all the chosen cards are discarded at the same time.
  • 11/12/2019 After each player has lost life, the player whose turn it is chooses a permanent of each listed type. One permanent can’t be chosen twice this way, and that player skips any types of which they don’t control a permanent. Next, each other player in turn order does the same, knowing choices made before them. Then all the chosen permanents are sacrificed at the same time.
  • 11/12/2019 After exiling cards from their graveyards and moving cards from their libraries, the player whose turn it is chooses a counter on a permanent they control, then each other player in turn order does the same knowing choices made before them. Then all of the chosen counters are removed at the same time.
  • 11/12/2019 A player with ten or more poison counters loses the game as a state-based action.
(Rulings updated 4 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • historic: Not legal
  • modern: Not legal
  • legacy: Not legal
  • pauper: Not legal
  • vintage: Not legal
  • penny: Not legal
  • commander: Not legal
  • brawl: Not legal
  • duel: Not legal
  • oldschool: Not legal

Other languages:

  • en Largepox

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