Nothing evens the odds like a little lightning.
Target creature you control gets +2/+0 until end of turn.Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
- 4/15/2013 If you don’t pay the overload cost of a spell, that spell will have a single target. If you pay the overload cost, the spell won’t have any targets.
- 4/15/2013 Because a spell with overload doesn’t target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
- 4/15/2013 Note that if the spell with overload is dealing damage, protection from that spell’s color will still prevent that damage.
- 4/15/2013 Overload doesn’t change when you can cast the spell.
- 4/15/2013 Casting a spell with overload doesn’t change that spell’s mana cost. You just pay the overload cost instead.
- 4/15/2013 Effects that cause you to pay more or less for a spell will cause you to pay that much more or less while casting it for its overload cost, too.
- 4/15/2013 If you are instructed to cast a spell with overload “without paying its mana cost,” you can’t choose to pay its overload cost instead.
- 3/14/2017 An overloaded Dynacharge affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +2/+0.
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Legal
- alchemy: Not legal
- explorer: Not legal
- predh: Not legal
- oathbreaker: Legal
- Modern Masters 2017 #94 (common)
- Return to Ravnica #92 (common)
- Mystery Booster #913 (common)