Dragonsoul Knight
Creature - Human Knight
The farther he roamed from Jund and its dragons, the more he felt their essence in himself.
Power/Toughness:
2/2Artist:
Justin SweetShare:
Text:
First strike: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.
Rulings:
- 2/1/2009 When Dragonsoul Knight’s activated ability resolves, Dragonsoul Knight will gain flying and trample in addition to its other abilities. However, becoming a Dragon will make it lose all other creature types. It will no longer be a Human or a Knight.
- 2/1/2009 If Dragonsoul Knight gains flying after blockers have been declared, it won’t cause those blocks to change.
- 2/1/2009 You can activate Dragonsoul Knight’s ability more than once during a turn. The second time it resolves, it will probably have no visible effect other than giving Dragonsoul Knight another +5/+3.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Modern Masters 2015 #112 (common)
- Conflux #62 (uncommon)
- Mystery Booster #910 (common)
- The List #MM2-112 (common)