Celestial Dawn 1WhiteWhite

Enchantment
Celestial Dawn
Artist:
Liz Danforth
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Text:


Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Rulings:

  • 10/4/2004 The effect to turn all your non-land cards (including artifacts) white is the effect of a static ability. Thus, a color change on a permanent prior to Celestial Dawn entering the battlefield will be overridden by Celestial Dawn’s effect.
  • 10/4/2004 Celestial Dawn does not change the type of lands which are not on the battlefield. Lands not on the battlefield are what they say they are.
  • 10/4/2004 Will not add or remove Snow Supertype from a land.
  • 10/4/2004 You may use a different color mana than the color required for spells and abilities that require a specific color. If you do, and the spell or ability checks the actual color of the mana, it can tell the difference.
  • 10/4/2004 If you pay white mana to activate an ability that can only be activated by spending another color of mana, then any limitations on activating the ability (such as the number of times it can be activated each turn) still apply as if you spent the proper color.
  • 10/4/2004 Celestial Dawn no longer changes mana symbols on cards.
  • 9/25/2006 Mana produced by spells you control and nonland permanents you control isn’t affected by Celestial Dawn. Llanowar Elves will produce <img src="/Handlers/Image.ashx?size=small&amp;name=G&amp;type=symbol" alt="Green" align="absbottom" />, for example. However, any colored mana may be spent only on the colorless part of costs.
  • 9/25/2006 Land cards you own that aren’t on the battlefield aren’t changed to Plains.
  • 9/25/2006 If you have nonwhite mana in your mana pool when Celestial Dawn enters the battlefield, it remains there but you can spend it only on the colorless part of costs.
  • 9/25/2006 If you use a text-changing effect such as Mind Bend on Celestial Dawn to change the word “Plains” to a different land type, your lands are all of that new land type, and they will produce mana of the appropriate color for that type.
  • 9/25/2006 If a permanent enters the battlefield while Celestial Dawn is on the battlefield, and then Celestial Dawn leaves the battlefield, the permanent’s color will revert to the colors in its mana cost.
  • 9/29/2017 If a nonbasic land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it applies. The same is also true of any other abilities that modify how a land enters the battlefield or apply “as” a land enters the battlefield, such as the first ability of Cavern of Souls. This is a change from previous rulings.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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