Savage Swipe
Sorcery
Nine generations of metalworking skill are no match for nine hundred pounds of rage.
Artist:
David GailletShare:
Text:
Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Rulings:
- 6/14/2019 You can’t cast Savage Swipe unless you choose both a creature you control and a creature you don’t control as targets.
- 6/14/2019 The target creature you control gets +2/+2 only if its power is exactly 2 as Savage Swipe resolves. It’ll still fight if it doesn’t get +2/+2.
- 6/14/2019 If either target is an illegal target as Savage Swipe tries to resolve, neither creature will deal or be dealt damage.
- 6/14/2019 If the creature you control is an illegal target as Savage Swipe tries to resolve, no creature gets +2/+2. If that creature is a legal target but the creature you don’t control isn’t, it still gets +2/+2 until end of turn if its power is 2.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Legal
- vintage: Legal
- penny: Not legal
- commander: Legal
- duel: Legal
- oldschool: Not legal
- brawl: Legal
- historic: Legal
- pioneer: Not legal
- gladiator: Legal
- premodern: Not legal
- historicbrawl: Legal
- paupercommander: Legal
- alchemy: Not legal
- explorer: Not legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Legal
- standardbrawl: Not legal
Sets:
- Modern Horizons #178 (common)
- Judge Gift Cards 2021 #630 (common)