Atemsis, All-Seeing 3BlueBlueBlue

Legendary Creature - Sphinx
Atemsis, All-Seeing
Power/Toughness:
4/5
Artist:
Ryan Pancoast
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Text:


Flying
2Blue, Tap: Draw two cards, then discard a card.
Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.

Rulings:

  • 7/12/2019 Every Magic card has exactly one converted mana cost. A card with no mana cost has a converted mana cost of 0, and 0 can be one of the six converted mana costs that count toward Atemsis’s ability.
  • 7/12/2019 If a card in your hand has <img src="/Handlers/Image.ashx?size=small&amp;name=X&amp;type=symbol" alt="Variable Colorless" align="absbottom" /> in its mana cost, the value of X is considered to be 0.
  • 7/12/2019 The converted mana cost of a split card is determined by combining its two halves. For example, the converted mana cost of Fire//Ice in your hand is 4.
  • 7/12/2019 If an effect causes you to play with your hand revealed, you can still reveal your hand as Atemsis’s last ability resolves. The ability works as normal.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • duel: Legal
  • oldschool: Not legal
  • brawl: Legal
  • historic: Legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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