Skyrider Patrol 2GreenBlue

Creature - Elf Scout
Skyrider Patrol
Power/Toughness:
2/3
Artist:
Mitchell Malloy
Share:

Text:


Flying
At the beginning of combat on your turn, you may pay GreenBlue. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.

Rulings:

  • 7/13/2018 Skyrider Patrol’s triggered ability goes on the stack without a target. While that ability is resolving, you may pay <img src="/Handlers/Image.ashx?size=small&amp;name=G&amp;type=symbol" alt="Green" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=U&amp;type=symbol" alt="Blue" align="absbottom" />. If you do, a second ability triggers and you pick a target creature. This is different from abilities that say “If you do . . .” in that players may cast spells and activate abilities after mana is paid but before the target receives a counter and flying.
  • 7/13/2018 While resolving the triggered ability of Skyrider Patrol, you can’t pay <img src="/Handlers/Image.ashx?size=small&amp;name=G&amp;type=symbol" alt="Green" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=U&amp;type=symbol" alt="Blue" align="absbottom" /> multiple times to give more than one +1/+1 counter.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Not legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

Similar cards: