Constricting Sliver 5White

Creature - Sliver
Slivers are often seen toying with enemies they capture, not out of cruelty, but to fully learn their physical capabilities.
Constricting Sliver
Power/Toughness:
3/3
Artist:
Karl Kopinski
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Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."

Rulings:

  • 7/18/2014 Constricting Sliver gives Slivers you control an ability that causes a zone change with a duration, a newer style of ability that’s somewhat reminiscent of older cards like Oblivion Ring. However, unlike Oblivion Ring’s abilities, this ability creates two one-shot effects: one that exiles the creature when the ability resolves, and another that returns the exiled card to the battlefield immediately after the Sliver leaves the battlefield.
  • 7/18/2014 When Constricting Sliver enters the battlefield, the ability it gives itself will trigger.
  • 7/18/2014 The Sliver that enters the battlefield is the source of the ability that exiles the creature. For example, if a blue Sliver enters the battlefield under your control, the ability can target and exile a creature with protection from white.
  • 7/18/2014 Auras attached to the exiled creature will be put into their owners’ graveyards (unless they’re Theros block cards with the bestow ability). Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
  • 7/18/2014 If a creature token is exiled, it ceases to exist. It won’t be returned to the battlefield.
  • 7/18/2014 If a Sliver leaves the battlefield before its enters-the-battlefield ability resolves, the target creature won’t be exiled.
  • 7/18/2014 If a Sliver you control leaves the battlefield, only the card that particular Sliver exiled will return to the battlefield. Each card exiled by another Sliver will remain exiled until that Sliver leaves the battlefield.
  • 7/18/2014 The exiled card returns to the battlefield immediately after the Sliver leaves the battlefield. Nothing happens between the two events, including state-based actions. The two creatures aren’t on the battlefield at the same time. For example, if the returning creature is a Mercurial Pretender, it can’t enter the battlefield as a copy of the Sliver.
  • 7/18/2014 The exiled card will return to the battlefield under its owner’s control.
  • 7/18/2014 The exiled card will return even if the Sliver whose ability exiled it doesn’t have that ability at the time (perhaps because Constricting Sliver is no longer on the battlefield).
  • 7/18/2014 In a multiplayer game, if the Sliver’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.
  • 7/18/2014 Slivers in this set affect only Sliver creatures you control. They don’t grant bonuses to your opponents’ Slivers. This is the same way Slivers from the Magic 2014 core set worked, while Slivers in earlier sets granted bonuses to all Slivers.
  • 7/18/2014 Abilities that Slivers grant, as well as power/toughness boosts, are cumulative. However, for some abilities, like indestructible and the ability granted by Belligerent Sliver, having more than one instance of the ability doesn’t provide any additional benefit.
  • 7/18/2014 If you change the creature type of a Sliver you control so it’s no longer a Sliver, it will no longer be affected by its own ability. Its ability will continue to affect other Sliver creatures you control.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Not legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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