Skinshifter 1Green

Creature - Human Shaman
Skinshifter
Power/Toughness:
1/1
Artist:
Matt Stewart
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Text:


Green: Choose one. Activate only once each turn.
• Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample.
• Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying.
• Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8.

Rulings:

  • 9/22/2011 You choose the ability’s mode when you activate it.
  • 9/22/2011 No matter which mode you choose, Skinshifter will cease to have any creature types it previously had. If you activate its ability choosing the first mode, it will become only a Rhino; it’s no longer a Human or a Shaman.
  • 9/22/2011 No matter which mode you choose, Skinshifter will retain any other card types it may have. For example, if an effect causes Skinshifter to be an artifact in addition to its other types and you activate its ability choosing the first mode, it will be both an artifact and a Rhino creature.
  • 9/22/2011 Skinshifter’s ability doesn’t cause it to lose any other abilities it may have.
  • 9/22/2011 Skinshifter’s ability doesn’t affect its copiable values. Creatures that enter the battlefield as a copy of Skinshifter will enter as 1/1 Human Shaman creatures.
  • 9/22/2011 You can activate Skinshifter’s ability during any player’s turn, but only once on each turn.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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