Awakener Druid 2Green

Creature - Human Druid
The druids of Mazar treat each seedcone with respect for the warrior it will become.
Awakener Druid
Jason Chan


When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.


  • 10/1/2009 Awakener Druid’s ability affects a land with the land type Forest, not necessarily a land with the name Forest.
  • 10/1/2009 Awakener Druid’s ability is mandatory. When it enters the battlefield, you must target a Forest (if there is one), even if you don’t control that Forest.
  • 10/1/2009 If Awakener Druid leaves the battlefield before its enters-the-battlefield ability resolves, nothing happens to the targeted Forest when that ability resolves. It won’t become a creature.
  • 10/1/2009 If the targeted Forest entered the battlefield this turn, it will be affected by “summoning sickness” once it becomes a Treefolk. You won’t be able to attack with it or use its activated abilities that have <img src="/Handlers/Image.ashx?size=small&amp;name=tap&amp;type=symbol" alt="Tap" align="absbottom" /> in the cost (including its mana ability).
  • 10/1/2009 If Awakener Druid and the Treefolk are dealt lethal damage at the same time, both will be destroyed. However, if Awakener Druid leaves the battlefield before the Treefolk is dealt damage, it will immediately revert to being just a land and thus can’t be dealt damage.
(Rulings updated 2 years ago)


  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Not legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal

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