Riverwheel Aerialists 

Creature - Djinn Monk
Adepts of the Riverwheel Stronghold can run through rain and never get wet; masters use the raindrops as stepping stones.
Power/Toughness:
4/5Artist:
Jack WangShare:
Text:
FlyingProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Rulings:
- 9/20/2014 Any spell you cast that doesn’t have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won’t cause prowess to trigger. Playing a land also won’t cause prowess to trigger.
- 9/20/2014 Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell.
- 9/20/2014 Once it triggers, prowess isn’t connected to the spell that caused it to trigger. If that spell is countered, prowess will still resolve.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Legal
- modern: Legal
- legacy: Legal
- pauper: Legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Legal
- alchemy: Not legal
- explorer: Not legal
- predh: Not legal
- oathbreaker: Legal
Sets:
-
Iconic Masters #71 (common)
-
Khans of Tarkir #51 (uncommon)
-
Mystery Booster #474 (common)