Incremental Growth
Sorcery
The bonds of family cross the boundaries of race.
Artist:
Clint CearleyShare:
Text:
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
Rulings:
- 9/20/2014 You must choose three different targets in order to cast Incremental Growth. You decide how many +1/+1 counters each creature will get as part of casting the spell.
- 9/20/2014 If some of the creatures are illegal targets as Incremental Growth tries to resolve, the remaining legal targets still get the appropriate number of +1/+1 counters. If all targets are illegal, Incremental Growth doesn’t resolve.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Legal
- oldschool: Not legal
- historic: Legal
- pioneer: Legal
- gladiator: Legal
- premodern: Not legal
- historicbrawl: Legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Legal
- predh: Legal
- oathbreaker: Legal
- timeless: Legal
- standardbrawl: Not legal
Sets:
- Welcome Deck 2016 #14 (uncommon)
- Khans of Tarkir #138 (uncommon)
- Modern Masters #149 (uncommon)
- Lorwyn #221 (uncommon)
- Judge Gift Cards 2021 #588 (uncommon)