Death Frenzy
Sorcery
The crocodiles' putrid jaws swallow everything but the screams.
Artist:
Steve PrescottShare:
Text:
All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
Rulings:
- 9/20/2014 You gain 1 life for each creature that Death Frenzy causes to have a toughness of 0 or less. The delayed triggered ability is created before state-based actions cause any creatures with 0 or less toughness to die.
- 9/20/2014 Only creatures on the battlefield when Death Frenzy resolves will get -2/-2. However, if a creature enters the battlefield and then dies later that turn, you’ll gain 1 life for it.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- duel: Legal
- oldschool: Not legal
Sets:
- Khans of Tarkir #172 (uncommon)