Conjurer's Ban 

Sorcery
Orzhov faithful file past to have their minds purged of "impure" desires. There, the guiltwardens eliminate any thoughts of hope or self-sufficiency.
Artist:
Pete VentersShare:
Text:
Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.Draw a card.
Rulings:
- 2/1/2006 Players may cast spells while Conjurer’s Ban is on the stack. Only after all players pass priority does Conjurer’s Ban resolve, and that’s when you name a card. Once you name a card, that card can’t be played in response.
- 2/1/2006 You may name a land card to prevent it from being played.
- 2/1/2006 Conjurer’s Ban only affects cards. A copy of a card (for example, one created by Eye of the Storm isn’t a card, so it can be played.
- 8/1/2008 This can’t be used as a counterspell. It will have no effect on spells which were on the stack when it was cast, nor on those cast in response to it.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
Sets:
-
Guildpact #108 (uncommon)