Lost Auramancers 


Creature - Human Wizard
Power/Toughness:
3/3Artist:
Brandon KitkouskiShare:
Text:
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.
Rulings:
- 5/1/2007 Lost Auramancers doesn’t have to have been sacrificed as part of the vanishing ability for its last ability to trigger. It will trigger no matter why it was put into a graveyard from the battlefield, as long as it had no time counters on it at the time.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
Sets:
-
Future Sight #11 (uncommon)
-
Time Spiral Remastered #24 (uncommon)