Sturdy Hatchling
Creature - Elemental
Power/Toughness:
6/6Artist:
Darrell RicheShare:
Text:
Sturdy Hatchling enters the battlefield with four -1/-1 counters on it.: Sturdy Hatchling gains shroud until end of turn. (It can't be the target of spells or abilities.)Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
Rulings:
- 8/1/2008 If you cast a spell that’s both of the listed colors, both abilities will trigger. You’ll remove a total of two -1/-1 counters from the Hatchling.
- 8/1/2008 If there are no -1/-1 counters on it when the triggered ability resolves, the ability does nothing. There is no penalty for not being able to remove a counter.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Eventide #163 (uncommon)