Weapon Rack 4

Artifact
No weapon stays on the rack for long in the Burning Yard.
Weapon Rack
Artist:
Joe Slucher
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Text:


Weapon Rack enters the battlefield with three +1/+1 counters on it.
Tap: Move a +1/+1 counter from Weapon Rack onto target creature. Activate only as a sorcery.

Rulings:

  • 10/4/2019 The +1/+1 counters on Weapon Rack won’t affect it unless it somehow becomes a creature.
  • 10/4/2019 Once Weapon Rack runs out of +1/+1 counters, it remains on the battlefield. You can activate its last ability, but it won’t do anything.
  • 10/4/2019 If Weapon Rack has left the battlefield or has no +1/+1 counters on it by the time its activated ability resolves, you won’t put a +1/+1 counter on the target creature. If the creature becomes an illegal target or can’t have a +1/+1 counter put onto it for some other reason, you won’t remove a +1/+1 counter from Weapon Rack.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • brawl: Legal
  • duel: Legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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