Shining Armor 1White

Artifact - Equipment
Shining Armor
Artist:
Eric Deschamps
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Text:


Flash
When Shining Armor enters the battlefield, attach it to target Knight you control.
Equipped creature gets +0/+2 and has vigilance.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Rulings:

  • 10/4/2019 Gaining vigilance any time after the moment you choose to attack with a creature won’t cause it to become untapped.
  • 10/4/2019 If there are no Knights to attach Shining Armor to when it enters the battlefield, it simply remains unattached.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • brawl: Legal
  • duel: Legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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