Escape to the Wilds 3RedGreen

Sorcery
The guards kindled the hearth and locked the door to Ellwen's chamber. By morning, the fire was out and Ellwen was gone.
Escape to the Wilds
Artist:
Chris Ostrowski
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Text:


Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.

Rulings:

  • 10/4/2019 The additional land that you play doesn’t have to be from among the exiled cards.
  • 10/4/2019 Escape to the Wilds doesn’t change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
  • 10/4/2019 Casting an exiled card causes it to leave exile. You can’t cast it multiple times.
  • 10/4/2019 If you don’t play a card exiled this way, it remains in exile.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • brawl: Legal
  • duel: Legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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