Escape to the Wilds
Sorcery
The guards kindled the hearth and locked the door to Ellwen's chamber. By morning, the fire was out and Ellwen was gone.
Artist:
Chris OstrowskiShare:
Text:
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.You may play an additional land this turn.
Rulings:
- 10/4/2019 The additional land that you play doesn’t have to be from among the exiled cards.
- 10/4/2019 Escape to the Wilds doesn’t change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
- 10/4/2019 Casting an exiled card causes it to leave exile. You can’t cast it multiple times.
- 10/4/2019 If you don’t play a card exiled this way, it remains in exile.
Legality:
- standard: Not legal
- future: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- brawl: Legal
- duel: Legal
- oldschool: Not legal
- historic: Legal
- pioneer: Legal
- gladiator: Legal
- premodern: Not legal
- historicbrawl: Legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Legal
- standardbrawl: Not legal