Scute Mob 
Creature - Insect
"Survival rule 781: There are always more scute bugs." —Zurdi, goblin shortcutter
Power/Toughness:
1/1Artist:
Zoltan Boros & Gabor SzikszaiShare:
Text:
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
Rulings:
- 10/1/2009 Scute Mob’s ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control five or more lands as your upkeep starts, and (2) the ability will do nothing if you control fewer than five lands by the time it resolves.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
Sets:
-
Commander 2018 #161 (rare)
-
Archenemy: Nicol Bolas #73 (rare)
-
Duel Decks: Zendikar vs. Eldrazi #22 (rare)
-
Modern Masters 2015 #161 (rare)
-
Zendikar #182 (rare)
Other languages:
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Scute Mob