Mentor of the Meek 2White

Creature - Human Soldier
"In these halls there is no pass or fail. Your true test comes with the first full moon."
Mentor of the Meek
Power/Toughness:
2/2
Artist:
Jana Schirmer & Johannes Voss
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Text:


Whenever another creature with power 2 or less enters the battlefield under your control, you may pay 1. If you do, draw a card.

Rulings:

  • 7/13/2018 Mentor of the Meek’s ability checks the power of the other creature only as it enters the battlefield. If that creature’s power is 2 or less, the ability will trigger. Once the ability triggers, raising that creature’s power above 2 won’t affect that ability. Similarly, reducing the creature’s power to 2 or less after it enters the battlefield won’t cause the ability to trigger.
  • 7/13/2018 Apply power bonuses from counters the creature enters the battlefield with and continuous effects such as that of Valiant Knight before checking to see if Mentor of the Meek’s ability will trigger.
  • 7/13/2018 While resolving the triggered ability of Mentor of the Meek, you can’t pay <img src="/Handlers/Image.ashx?size=small&amp;name=1&amp;type=symbol" alt="1" align="absbottom" /> multiple times to draw more than one card.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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