Increasing Vengeance RedRed

Instant
Increasing Vengeance
Artist:
Anthony Francisco
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Text:


Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback 3RedRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Rulings:

  • 1/22/2011 Increasing Vengeance can target (and copy) any instant or sorcery spell you control, not just one with targets.
  • 1/22/2011 When Increasing Vengeance resolves, it creates one or two copies of a spell. You control each of the copies. Those copies are created on the stack, so they’re not “cast.” Abilities that trigger when a player casts a spell won’t trigger. The copies will then resolve like normal spells, after players get a chance to cast spells and activate abilities.
  • 1/22/2011 Each of the copies will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal). If there are two copies, you may change the targets of each of them to different legal targets.
  • 1/22/2011 If the spell Increasing Vengeance copies is modal (that is, it says “Choose one —” or the like), the copies will have the same mode(s). You can’t choose different ones.
  • 1/22/2011 If the spell Increasing Vengeance copies has an X whose value was determined as it was cast (like Earthquake does), the copy has the same value of X.
  • 1/22/2011 You can’t choose to pay any additional costs for the copies. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copies too. For example, if you sacrifice a 3/3 creature to cast Fling and then copy it with Increasing Vengeance, the copies of Fling will also deal 3 damage to its target.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Not legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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