Manaplasm 2Green

Creature - Ooze
Urak froze when he heard it. That was his first mistake. He turned and cast a dramatic ward spell. That was his last.
Manaplasm
Power/Toughness:
1/1
Artist:
Daarken
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Text:


Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's mana value.

Rulings:

  • 10/1/2008 Converted mana cost takes into account only the mana symbols printed in the upper right corner of the card. Manaplasm doesn’t care about additional costs, alternative costs, cost-reduction effects, or what you actually paid to cast the spell.
  • 10/1/2008 While a spell with <img src="/Handlers/Image.ashx?size=small&amp;name=X&amp;type=symbol" alt="Variable Colorless" align="absbottom" /> in its cost is on the stack, its converted mana cost takes the chosen value of X into account. For example, if you cast Blaze (a spell with the mana cost <img src="/Handlers/Image.ashx?size=small&amp;name=X&amp;type=symbol" alt="Variable Colorless" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=R&amp;type=symbol" alt="Red" align="absbottom" />) and choose a value of 5 for that X, then your Manaplasm will get +6/+6 until end of turn.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

Sets:

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