Expropriate
Sorcery
Few things are more valuable than time or money—and Leovold has plenty of both.
Artist:
Zack StellaShare:
Text:
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Rulings:
- 8/23/2016 Expropriate doesn’t target any of the permanents you gain control of. You could choose a permanent with hexproof, for example. (Hey, money talks.)
- 8/23/2016 You can vote money to gain control of a permanent you own, no matter who controls it.
- 8/23/2016 Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
- 8/23/2016 The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
- 8/23/2016 Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
- 8/23/2016 You must vote for one of the available options. You can’t abstain.
- 8/23/2016 If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.
- 8/23/2016 No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
- 8/23/2016 Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Not legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Not legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Not legal
- oathbreaker: Banned
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- You Make the Cube #65785 (mythic)
- Conspiracy: Take the Crown #30 (mythic)
- Mystery Booster #370 (mythic)
- The List #CN2-30 (mythic)