Sakashima's Will 3Blue

Sorcery
Sakashima's Will
Artist:
Volkan Baǵa
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Text:


Choose one. If you control a commander as you cast this spell, you may choose both.
• Target opponent chooses a creature they control. You gain control of it.
• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.

Rulings:

  • 11/10/2020 The second mode doesn’t target any creature. You choose the creature that will be copied as Sakashima’s Will resolves. If you chose both modes, the creature you gained control of because of the first mode can be chosen for your other creatures to copy.
  • 11/10/2020 Sakashima’s Will copies the printed values of the chosen creature. It won’t copy any counters on that creature or any effects that have changed its power, toughness, types, color, and so on. Notably, it won’t copy effects that made the chosen creature become a creature if it isn’t normally a creature. For example, if you choose a land that’s become a creature, all your other creatures will become noncreature lands until end of turn.
  • 11/10/2020 If the chosen creature is copying something else, other creatures you control become copies of whatever the chosen creature is copying.
  • 11/10/2020 Choosing a token won’t cause other nontoken creatures you control to become tokens. If you choose a nontoken creature, other creature tokens you control won’t stop being tokens.
  • 11/10/2020 Even though the card is named after a specific character, controlling any commander will satisfy its condition.
  • 11/10/2020 There’s no extra bonus if you control more than one commander.
  • 11/10/2020 The commander you control doesn’t have to be your commander.
  • 11/10/2020 Once you’ve announced that you’re casting a spell, players can’t take any actions until you’ve finished doing so. Notably, opponents can’t try to remove your commander to change how many modes you may choose.
  • 11/10/2020 Once you’ve chosen both modes for the spell, it doesn’t matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • modern: Not legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Not legal
  • commander: Legal
  • brawl: Not legal
  • duel: Legal
  • oldschool: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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