Archangel of Strife 


Creature - Angel
Power/Toughness:
6/6Artist:
Greg StaplesShare:
Text:
FlyingAs Archangel of Strife enters the battlefield, each player chooses war or peace.Creatures controlled by players who chose war get +3/+0.Creatures controlled by players who chose peace get +0/+3.
Rulings:
- 9/22/2011 Archangel of Strife’s second and third abilities are linked. Similarly, its second and fourth abilities are linked. The bonus a player’s creatures get depends only on the choice that player made when Archangel of Strife entered the battlefield.
- 9/22/2011 The active player chooses war or peace first, followed by each other player in turn order. Each player will know what previous players chose when making their choice.
- 9/22/2011 Archangel of Strife’s bonuses apply immediately. Depending on your choice, Archangel of Strife will enter the battlefield as either a 9/6 or 6/9 creature.
- 9/22/2011 If there are two Archangels of Strife on the battlefield, and you choose war for one and peace for the other, your creatures get +3/+3.
- 9/22/2011 As soon as Archangel of Strife leaves the battlefield, the bonus stops applying. If it returns to the battlefield, players will be able to make new choices.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Not legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Not legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Not legal
- oathbreaker: Legal
Sets:
-
Commander Anthology #5 (rare)
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From the Vault: Angels #3 (mythic)
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Commander 2011 #7 (rare)
Other languages:
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Archangel of Strife