Balan, Wandering Knight 2WhiteWhite

Legendary Creature - Cat Knight
"What weapon will you bear against one who's mastered them all?"
Balan, Wandering Knight
Power/Toughness:
3/3
Artist:
Svetlin Velinov
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Text:


First strike
Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.
1White: Attach all Equipment you control to Balan.

Rulings:

  • 8/25/2017 Balan’s activated ability has no timing restriction. You can activate it any time you have priority.
  • 8/25/2017 If Balan deals first-strike damage and then gains double strike (most likely because it picked up some Equipment with its activated ability after first-strike damage was dealt), it will also deal regular combat damage.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Not legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Not legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal