Angel of Serenity 4WhiteWhiteWhite

Creature - Angel
Angel of Serenity
Power/Toughness:
5/6
Artist:
Aleksi Briclot
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Text:


Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.

Rulings:

  • 10/1/2012 If Angel of Serenity leaves the battlefield before its enters-the-battlefield ability has resolved, its leaves-the-battlefield ability will trigger and do nothing. Then the enters-the-battlefield ability will resolve and exile the targeted creatures and/or creature cards indefinitely.
  • 1/24/2013 You choose up to three total targets from among other creatures on the battlefield and creature cards in graveyards. You may choose zero targets.
  • 1/24/2013 You choose the targets as part of putting the enters-the-battlefield trigger on the stack. Because that ability includes “you may,” you choose whether to exile the targets when the ability resolves.
  • 1/24/2013 If a creature targeted by the enters-the-battlefield ability dies before that ability resolves, it will become an illegal target even though it may be a creature card in a graveyard when the ability resolves. It won’t be exiled.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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