Mass Mutiny 3RedRed

Sorcery
"What say you, my most trusted advisors? . . . Advisors?" —Edra, merfolk sovereign
Mass Mutiny
Artist:
Carl Critchlow
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Text:


For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

Rulings:

  • 6/1/2012 The phrase “up to one” was inadvertently omitted from Mass Mutiny’s rules text. The card has received errata to correct this.
  • 6/1/2012 You can cast Mass Mutiny even if an opponent doesn’t control any creatures. You simply won’t choose a target for that opponent.
  • 6/1/2012 Mass Mutiny can target untapped creatures.
  • 6/1/2012 Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it. However, if you gain control of a creature enchanted by an Aura with totem armor and that creature would be destroyed that turn, instead the Aura will be destroyed and the creature will survive.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Not legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Not legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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