Archfiend of Despair
Creature - Demon
Power/Toughness:
6/6Artist:
Josh HassShare:
Text:
FlyingYour opponents can't gain life.At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
Rulings:
- 6/8/2018 Archfiend of Despair’s last ability counts only how much life was lost. It doesn’t care whether a player also gained life.
- 6/8/2018 The amount of life to lose is determined only as Archfiend of Despair’s triggered ability resolves. For example, if you control two of them and an opponent lost 3 life earlier in the turn, the first ability to resolve would have that player lose 3 life, and the second would have that player lose 6 life.
- 6/8/2018 In a Two-Headed Giant game, damage and life loss happen to each player individually. If each player on a team is dealt 2 damage, each of those players loses 2 life and the team’s life total goes down by 4. When Archfiend of Despair’s ability resolves, each of those players again loses 2 life and the team’s life total goes down again by 4; they don’t each lose 4 life.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Not legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Not legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Battlebond #44 (mythic)
- Commander Masters #137 (mythic)
- Commander Masters Art Series #12 (common)