Gloom 2Black

Enchantment
Gloom
Artist:
Dan Frazier
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Text:


White spells cost 3 more to cast.
Activated abilities of white enchantments cost 3 more to activate.

Rulings:

  • 10/4/2004 The extra mana is not considered part of the activation cost. It is a separate cost.
  • 10/4/2004 The additional mana is paid at the same time the spell/ability is cast/activated.
  • 10/4/2004 The extra mana is part of the total cost, so cost reducers can be applied to this cost.
  • 6/8/2016 Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Not legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Not legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal

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