Magisches Fernrohr 2

(Sorcerous Spyglass)
Artefakt
Magisches Fernrohr
Artist:
Kieran Yanner
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Sowie das Magische Fernrohr ins Spiel kommt, schaue dir die Karten auf der Hand eines Gegners an und bestimme dann einen beliebigen Kartennamen.
Aktivierte Fähigkeiten von Quellen mit dem bestimmten Namen können nicht aktiviert werden, außer es sind Manafähigkeiten.

Rulings:

  • 10/4/2019 You can choose any card name, even if that card doesn’t normally have an activated ability. You’re not limited to the names of cards you saw in the opponent’s hand.
  • 10/4/2019 You can’t choose the name of a token (such as Food) unless that token has the same name as a card.
  • 10/4/2019 Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as equip and crew) are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by the last ability of Sorcerous Spyglass.
  • 10/4/2019 An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
  • 10/4/2019 Sorcerous Spyglass affects cards regardless of what zone they’re in. This includes cards in hand, cards in the graveyard, and exiled cards.
(Rulings updated vor 3 Jahren)

Legality:

  • standard: Legal
  • future: Legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Banned
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Banned
  • paupercommander: Not legal
  • alchemy: Legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Legal

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